using UnityEngine;

namespace MaterialUI
{
	public class Toast
	{
		private string m_Content;

		private float m_Duration;

		private Color m_PanelColor;

		private Color m_TextColor;

		private int m_FontSize;

		public string content
		{
			get
			{
				return m_Content;
			}
			set
			{
				m_Content = value;
			}
		}

		public float duration
		{
			get
			{
				return m_Duration;
			}
			set
			{
				m_Duration = value;
			}
		}

		public Color panelColor
		{
			get
			{
				return m_PanelColor;
			}
			set
			{
				m_PanelColor = value;
			}
		}

		public Color textColor
		{
			get
			{
				return m_TextColor;
			}
			set
			{
				m_TextColor = value;
			}
		}

		public int fontSize
		{
			get
			{
				return m_FontSize;
			}
			set
			{
				m_FontSize = value;
			}
		}

		public Toast(string content, float duration, Color panelColor, Color textColor, int fontSize)
		{
			m_Content = content;
			m_Duration = duration;
			m_PanelColor = panelColor;
			m_TextColor = textColor;
			m_FontSize = fontSize;
		}
	}
}
